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Carnegie Mellon University

Entertainment Technology Center

 

Project Semester 02

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Project Pupil goal is to create prototypes to imagine Augmented Reality (AR) interaction / design patterns for future classrooms. This means that at a low-level, we will explore guest’s gesture language inside the future classroom, and at a high-level, we will find an AR interaction that enriches classroom learning.

 

Before using boards or computers as education tools, students learned a subject by observing, feeling, and discussing real objects. These days, the main interaction has shifted from the to a 2D mode through paper or electronic devices. We seek to explore the return of education to the physical space, and discover design patterns and affordances to create pedagogically sound prototypes.

 

We are exploring three types of classroom interactions using AR technology.
The first is learner-content interaction – how does a student’s interaction with subject matter take place in AR?
The second is learner-learner interaction – how can AR improve collaboration among students?
The third is learner-teacher interaction – how can AR elevate a teacher’s capabilities in the classroom?

Our goal is to identify patterns in AR design across these different interactions in the classroom for our client and other researchers in the space to expand on.

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Worked as a Producer

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